Less app.
More game.

Voice and game streaming for your crew.
Runs like it's not there.

Wumpus grew up. We didn't have to.

Open-source. github.com/mollohq/mello →

<80MB
Install size
<80MB
RAM in active voice
1080p60
Stream quality
<60ms
Stream latency WAN
Rust + C++
Because speed
FREE
And open source
01  /  STREAMING

Super fast, sub-second streaming.
Built in.

Performance isn't a feature, it's the foundation. Your GPU handles the stream while you're in the middle of a firefight. Your CPU barely notices.

Performance is why we built it in Rust and C++. Not because it's easy (we thought it would be easy, it wasn't), but because we don't want it affecting our FPS when in-game.

1080p · 60fps GPU encoded Under 60ms WAN
k0ji_tech — Counter-Strike 2
LIVE
1080p · 60fps
CT 8 — T 6
21ms · 14.2 Mbps
Frame 42,847
KT
k0ji_tech streaming
CH
AL
MR
watching
NVENC active
GPU 34%
CPU 2%

Your crew sees this. In real time.

02  /  THE CREW

Voice. Stream. Chat.
Nothing more, nothing less.

Somewhere along the way, our old beloved apps forgot what they were for. They got storefronts, profile effects, activity feeds, nitro tiers, and animated avatars. All of it in the way when you just want to play.

m3llo is voice, streaming, and chat. That's the whole list. We're not adding to it.

Voice qualityCrystal clear
Voice latencyUnder 50ms
Background noiseNeural suppression
ConnectionDirect, encrypted
Crew sizeUp to 10k
GIFs in chatFuck yeah
1080p streamFree
m3llo
Crewmate stream
k0ji_tech
00:42:15
CT 8 — T 6 72
🎙 General · Active
Active Session
AL
alice
AL
alice
#6514
Crew Chat
charlie22:35
nice shot bro
k0ji22:35
pure luck lmao
alice22:36
lurking b site
Message crewmates...
03  /  SELF-HOST

Make it your own.
No snooping. Ever.

The full client and backend is open-source. Fork it, read it, run it on your own machine(s). For those of you who never really got over losing Ventrilo. For the tinkerers who need another project for that dusty Raspberry Pi in the drawer (we're one of you ourselves).

All setup instructions are on GitHub.

Voice and streaming channels support up to 6 live participants. A hard limit due to the nature of P2P mesh networking. Planning on running a larger community on your own instance? Extended limits are available as an optional add-on using our custom streaming infrastructure, no strings attached.

github.com/mollohq/mello  →