Voice, streaming, and proof last night's clutch actually happened.
Your crew's comms app - without the platform bloat.
m3llo gives your crew the essentials: low-latency voice, fast streaming, simple chat, and a feed that keeps your clips and sessions in one place.
Super fast, sub-second streaming.
Performance isn't a feature, it's the foundation. Your GPU handles the stream while you're in the middle of a firefight. Your CPU barely notices.
Performance is why we built it in Rust and C++. Not because it's easy (we thought it would be easy, it wasn't), but because we don't want it affecting our FPS when in-game.
A home for the crew. Not a graveyard of pings.
The crew feed is what your server looks like the morning after. Last night's best clip sits at the top. A weekly recap shows how much time you spent together. When you open m3llo, you land somewhere that actually remembers you were there.
Last 30 seconds, saved.
Someone said something hilarious or maybe you hit an epic clutch shot. Tap once and you'll have 30 seconds saved, uploaded, and living in your crew feed. No OBS, no setup, no "I wish I'd recorded that."
Clips land in the feed instantly. Everyone in the crew can play it back. And it stays there, part of your crew's moment in time.
Oh, and no dropped frames. The buffer sits on disk, not RAM. Your game doesn't notice.
Make your own.
The full client and backend is open source. Fork it, read it, run it on your own machine(s).