Less app.
More game.
Voice and game streaming for your crew.
Runs like it's not there.
Wumpus grew up. We didn't have to.
Open-source. github.com/mollohq/mello →
Super fast, sub-second streaming.
Built in.
Performance isn't a feature, it's the foundation. Your GPU handles the stream while you're in the middle of a firefight. Your CPU barely notices.
Performance is why we built it in Rust and C++. Not because it's easy (we thought it would be easy, it wasn't), but because we don't want it affecting our FPS when in-game.
Your crew sees this. In real time.
Voice. Stream. Chat.
Nothing more, nothing less.
Somewhere along the way, our old beloved apps forgot what they were for. They got storefronts, profile effects, activity feeds, nitro tiers, and animated avatars. All of it in the way when you just want to play.
m3llo is voice, streaming, and chat. That's the whole list. We're not adding to it.
Make it your own.
No snooping. Ever.
The full client and backend is open-source. Fork it, read it, run it on your own machine(s). For those of you who never really got over losing Ventrilo. For the tinkerers who need another project for that dusty Raspberry Pi in the drawer (we're one of you ourselves).
All setup instructions are on GitHub.
Voice and streaming channels support up to 6 live participants. A hard limit due to the nature of P2P mesh networking. Planning on running a larger community on your own instance? Extended limits are available as an optional add-on using our custom streaming infrastructure, no strings attached.