m3llo is built for gaming crews. Up to around 100 people who actually know each other. Not a public community with strangers, not an esports roster, not a clip-sharing network. Here's how that compares to the usual alternatives.
| m3llo | Discord | TeamSpeak | Guilded | Medal | |
|---|---|---|---|---|---|
| Best for | Crews up to 100 | Communities of any size | Voice-first crews | Esports teams & orgs | Sharing clips publicly |
| Voice chat | Yes neural noise cancel | Yes | Yes legendary | Yes | No |
| Screen streaming | Yes, 1080p60 | Yes 720p free, 1080p w/ Nitro | No | Yes | No |
| Text chat with GIFs | Yes | Yes | Basic | Yes | No |
| One-tap clips | Yes 30s voice clips | No | No | No | Yes video clips |
| Crew feed / memory | Yes | No | No | No | Partial public, not private |
| Self-hostable | Yes Apache 2.0 | No | Yes | No | No |
| Open source | Yes | No | No | No | No |
| Made in Europe | Yes Göteborg, SE | No US | Yes Germany | No US | No US |
| Install weight | <80MB | ~200MB | ~75MB | ~200MB | ~180MB |
| Pricing | Free + optional ~€5/mo | Free + Nitro $9.99/mo | Free + server hosting | Free + Pro | Free + Premium |
Discord is incredible for what it is. A universal home for every gaming community on earth, from five friends to five hundred thousand members. Voice, chat, streaming, roles, channels, categories, bots, servers within servers. If you're running a public community, it's the default choice for a reason.
For a crew though, it can feel like doing group chat in a shopping mall. Channel permissions, role hierarchies, Nitro tiers, storefronts, profile effects, moderation queues, event calendars. A lot of machinery for the handful of people you actually play with.
And none of that machinery remembers what your crew did last night. If you captured a clip, it's in #general, buried under memes by Thursday. If someone streamed, the moment's gone when the stream ends. There's no weekly recap. No continuity.
TeamSpeak was the voice app for competitive FPS crews for a decade. The quality holds up. It's self-hostable. It's been running someone's guild server since 2008. Nothing disrespectful to say about it.
But it's still mostly just voice. No streaming, no clips, no persistent feed, no modern text chat. If all your crew wants to do is talk while you play, TeamSpeak does one thing and does it beautifully. If you want to watch each other's screens, save the moment someone did something stupid, or come back tomorrow and see what happened, you'll need three more apps.
m3llo aims for voice that's just as reliable, plus everything your crew actually wants to do alongside it. One app, one crew, one place.
Guilded is Discord with a layer of team-management bolted on. Practice schedules, event planning, bracket coordination, match history, flowcharts, role systems. For an actual competitive team of thirty members with coaches and bracket coordinators, it's genuinely the best option on the market.
For four friends who play Valorant on Tuesday nights, it's overkill that you have to actively ignore to get to the voice chat.
m3llo skips the team-management layer entirely. There's no scrim scheduling, no bracket view, no coach dashboard. Your crew is a few friends, not an organization. If nobody on the roster gets paid, you probably don't need Guilded.
Medal is excellent at what it does. Clipping is polished, the network effect gets your best plays seen, the app is fast. If your goal is reach, Medal is the right tool and m3llo genuinely isn't trying to compete there.
But Medal isn't where your crew hangs out. You still need Discord for voice. You still need another app for chat. So you end up juggling two or three tools, two notification systems, two places for "the funny thing that just happened." The clip is on one app, the reactions are on another, the voice session that caused it is gone.
m3llo bundles it. The voice where the clip happens, the chat message reacting to it, the clip itself, and the feed that remembers all three. One app. One crew. Private by default, not public.
We built m3llo for a specific job. It's not going to fit everyone. If any of these sound like you, pick something else and we won't be offended.
If none of that applies, and you want voice, streaming, chat, and a crew feed that remembers, keep reading.
Download the alpha and try it for yourself. Free. Open source. No account required to hear the demo.